It has been a stressful year and we are living in stressful times. In these moments, it is vital for us to exhibit strong emotional regulation to deal with the challenges of daily life.
But what if this wasn’t a skill we developed as adults but instead as children through the use of video games?
That is the mission of Mightier, a biofeedback video game platform designed to help children regulate their emotions.
Joining me to discuss how this technology works and how it was developed, we speak with developmental psychologist Jason Kahn, who is the founder and chief scientist at Mightier.
Listen to this podcast on Spotify, Anchor, Apple Podcasts, Breaker, Google Podcasts, Stitcher, Overcast, Listen Notes, PodBean, and Radio Public.
In this episode, we discuss how the company handles data and what it is showing us, how the technology was tested at Harvard Medical School and Boston Children’s Hospital, and how data and video games can help us develop better habits in other areas of our lives.
We also discuss what games are available on the app, what is on the horizon for Mightier, and why Kahn believes a family first approach is key to successfully utilize this technology, before rolling it out in schools.
AI in health has been growing for years, helping to spot disease biomarkers and better…
In 2026, digital technology can no longer be classified as a trend. Today, it represents…
Rockefeller Foundation VP for Reimagining Humanitarian Nutrition Security Simon Winter tells the One Health Summit…
NTT Research launched SaltGrain at its Upgrade 2026 conference on Wednesday in San Jose, California.…
NTT Research, the Silicon Valley-based research division of Japanese telecom giant NTT, announced Dr. Tetsuomi…
This piece started from a series of conversations I kept coming back to over the…