It has been a stressful year and we are living in stressful times. In these moments, it is vital for us to exhibit strong emotional regulation to deal with the challenges of daily life.
But what if this wasn’t a skill we developed as adults but instead as children through the use of video games?
That is the mission of Mightier, a biofeedback video game platform designed to help children regulate their emotions.
Joining me to discuss how this technology works and how it was developed, we speak with developmental psychologist Jason Kahn, who is the founder and chief scientist at Mightier.
Listen to this podcast on Spotify, Anchor, Apple Podcasts, Breaker, Google Podcasts, Stitcher, Overcast, Listen Notes, PodBean, and Radio Public.
In this episode, we discuss how the company handles data and what it is showing us, how the technology was tested at Harvard Medical School and Boston Children’s Hospital, and how data and video games can help us develop better habits in other areas of our lives.
We also discuss what games are available on the app, what is on the horizon for Mightier, and why Kahn believes a family first approach is key to successfully utilize this technology, before rolling it out in schools.
The 'Materials and Consumption Taskforce' is an attempt to micro-manage all aspects of your life:…
Talent in the tech industry has long been a hot commodity. Yet in today's world,…
In an ideal scenario, professionals in 2025 should be able to leverage a personal suite…
In a fusion of tradition and technology, Japanese tech firm NTT unveiled the capabilities of…
The United Nations Educational, Scientific, and Cultural Organization (UNESCO) finalizes its "Recommendation on the Ethics…
The dead internet theory is a conspiracy theory that goes: Most of the content we…